Friday, August 26, 2011

Toontown Research Questions

2. Describe how each component of the Toontown HUD is used to inform you of things not visible to the camera?

Each button acts as a shortcut for any additional information. It also allows the user to create personalized actions for their avator.

3. Describe how other toons, maps, objects, and the Head-Up Display (HUD) help you locate other users and objectives?

Icon images that wouldn't particularly look like it would belong in the avator's environment, creates curiosity to the user playing. Therefore, the user naturally clicks on the image to see why it's there.

5. How are various tasks and goals communicated to you at the start of the game? How and why does this evolve as you gain more experience?

At the start of a game, there's a designated avator, who will tell you your importance and purpose of the game. Each statement the avator tells you, is a new transition using an arrow button to move forward. Based on the target audience of this game, the audience will have an easier time understanding the game once you evolve, step by step. The more experience you have, the easier it is to maneuver around the site.


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